This course introduces students to the practice of game design (board, card, dice, physical games), theories of game design and play, the study of the social effects of games, the role of serious games for teaching and learning and production practices in the games industry.
Course Syllabus
Class meets M/W 9:30 SITE 105
INSTRUCTOR INFO:
Elena Bertozzi Ph.D. (elena.bertozzi@qu.edu)
Office Hours: 11-12 M/W CAS 1 322 and by appointment
LEARNING GOALS
What play is, how it differs from everyday life, and required elements for games
How to critically analyze games and game components verbally and in writing
The design process for new games: brainstorming, prototyping, design documentation, testing
How to work with others: playing, testing, and improving each other’s games.