Game Lab 5

A class focusing on game production, working in teams, and prototyping.

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Syllabus

Find it here.

Objectives

Students in GDD 410 will learn:

  • How to make games using Unity and C#
  • About the process of making games: iterative design, playtesting, and analysis
  • How to present game ideas clearly, critically evaluate games, and give clear feedback
  • How to work in teams

Philosophy

Predicting the behavior of complex systems like games is difficult. The only way to know whether or not an idea will make for a meaningful game experience is by building it. This also means that creating a successful game on the first attempt is close to impossible. Because of this, we will focus on the process of iteration: we’ll build prototypes, test them and build them again. Mistakes and incorrect assumptions are to be embraced as part of the process.

Structure

In the beginning of the semester we will focus on ideation and improving your game development skills in Unity. During the first few weeks, class will often consist of tutorials demonstrating how to build simple games from scratch. Each tutorial we be completed individually and built upon with assignments that will ask you to mod the game in some way. After these foundations are established, the class will turn into a more traditional design lab, where most of class time will be dedicated to working on larger game assignments. These projects will consist of presentations, playtesting, critique and in-class labs.