![]() |
||||||||||||
![]() |
![]() |
![]() |
||||||||||
| Every single day of one’s life he or she has many encounters that involve interactivity. Although we don’t think much about it, we use objects and deal with people in many different ways; all of these events fall under interactivity. Simply using the microwave, driving a car, talking to peers, or using a computer are daily occurrences in which there is definitely interactivity going on. A great example of interactivity is playing game of dodge ball. First and foremost, there are a set of rules that one must abide by in order to play the game. There are two teams which stand directly in front of each other. Several rubber balls are used in order to hit players of the opposite team by throwing the ball at them; if in fact he or she is hit, they are out. The team with no men left looses, and the team with one or more men left, obviously, is the winner! Objective and rules aside, think about all of the interactivity going on simultaneously during this game. A player on one team throws a rubber ball at a player on the opposite team. The player that is being targeted has a few options when reacting to the ball. He or she can choose to move out of the way, or try to catch the ball. |
He or she can choose to move out of the way, or try to catch the ball. Because several rubber balls are being thrown around, one must interact with the ball and watch where they bounce and where they will go. And finally, there is an emotional interaction. Because dodge ball is a team sport, there is a healthy rivalry that exists between the opposing teams. In short, interaction occurs on many levels when playing the game: between members of the same team, between the two opposing teams, and also with the objects, or balls, being used.
With the principles of dodge ball being concidered, there is a direct correlation with interactivity. Ultimately, if the principles are used correctly, indeed one might win the game; the same holds true when talking about art, design, and interactivity as well, interactivity as we know it requires a set of rules and constraints in order to function smoothly. If all of the elements are achieved, then as a result, one will have an excellent interactive experience. It becomes clearer when comparing the dodge ball game with interactivity that the two share common experiences, feelings, and meanings. |
|||||||||||
Website created by: Mel Coons return to my blog | image source | pause and effect RETURN TO HOMEPAGE |
||||||||||||