Santiago Mora-Parmalee

About Me

As a dedicated 3D artist and Unreal Engine developer, I work hard to increase my skills. I have a wide suite of skills across the board, but I specialize in 3D art and work hard to provide well-optimized and beautiful models.

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Research Paper

This was my latest analysis on Black Myth Wukong's level design. I critically analyze the strengths and weakness of the hyper realism in level design:

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my face

My Skills

Team Development
Pax East Exhibition
3D Art
Hexicosa Internship

Games

Fellowship of Fury - 3D Artist and Programmer
Galaxia - Unity Programming
Tales Of Jotun - Unreal Engine
Race to 108 - Prototyping skills