Advanced Topics in Game Development (GDD 175 will be GDD 315)

Gregory Luther, Ph.D. gregory.luther@quinnipiac.edu
Office hours after class or by appointment Quinnipiac University Spring Semester, 2020
Friday 2:00 - 4:30pm Game Lab Tator 129
Course Syllabus

Course Description

Modern games rely on a range of algorithms and mathematical techniques to generate compelling dynamic game mechanics. This course develops advanced topics through mediated examples, playtesting, and collaborative projects. Students will build working prototypes that leverage applied math to generate complex game mechanics. The course will review basic mathematical tools for game physics, transforms, trajectory, and mesh generation. More complex behaviors and movements will be addressed through algorithms for procedural generation, agents, artificial intelligence, swarms, and dynamic surfaces.

OBJECTIVES

Students in this course will learn:
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