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Story Boarding Paper Phase

 

 

 

 

 

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This game has an isometric view, as the player moves, the camera will follow. When the game first starts, the player will only see the platform they are standing on. i

The story starts to unravel as the player "solves" each level. These obstacles will test the players in various ways. Depending on how you go about each level, you can open up different paths.

This is a zoomed out perspective of the level layout. Levels A2, B2, C2, and D2 would be more challenging levels. The players objective is to beat these levels and something cool will happen. (still working on a really compelling story)