
I'm a GDD student at Quinnipiac, getting minors in Computer Science, English, and Asian Studies. In team projects, I've primarily worked as team lead/managment and as a programmer, but I try to take classes in a broad range of roles. I like to have a clear plan of attack, both short term and long, when it comes to projects. My personal preference in genre is narrative-driven fantasy and sci-fi.
I've primarily worked in Unity, and have coding knowledge in C#, Javascript, and HTML. I also have minor experience creating games in AR/VR using Unity's XR Interaction Toolkit. I've additionally worked with ZBrush, Blender, ProCreate, and Photoshop. In the projects that I lead, we primarily used Scrum methods with bi-weekly meetings and frequent online communication.
I have some space - here's my cat Squeaktoy. He's very silly.
Our team's first project for GDD211 was 'Adventurer's Guild Manager'. In this game, you hire adventurers and send them out on quests. I was the primary coder and team leader for this project, and am very proud of it.
Here are some game analyses that I've written. They demonstrate my ability to critically analyze elements of games and suggest ways they could be improved.
Left: This paper analyzes the inventory mechanic of "cursed items" from the game Moonlighter.
Right: This paper analyzes the way Pokemon Legends: Arceus uses nostalgia.