I found that the Elfbook: The Curious Journey to be a very good representation of an interactive narrative. It told the story through a series of animations that allowed the player to click on things highlighted in the color red. Although it was a very linear story and there was not multiple paths the player could take I found that this is not a problem when defining an interactive story. I really liked the art style of the game as well as the story I felt was captivating and not very predictable as this may be the case with others games out there. The sound effects really added to the story and although there was no audio of voices I still think the story itself was felt by the player through the animations and expressions of the characters within the story. I feel that this example is also suitable for multiple age groups which allows for an even larger audience to enjoy it. If I were to go and change anything to the story, I would want to make more avenues that the player would be able to go down and allow for different animations to be seen. Yes, this would make the game a little bit more complicated but I think it would add a higher level of replayability for the player wanting to explore all the different avenues that I create.