Start with the 3D cars demo we worked on in class and make it your own. As it's implemented now, if the goal is to clear as many cars as you can, there is no challenge. The cars never hit unless you click on them. Make this an interesting game by altering the timing, altering the goal, keeping score, altering when you die, adding additional elements, making it more visually interesting, adding effects, giving additional feedback... or all of the above. Be creative! The further you take it from what we did in class the better – just be sure that it's in 3D and you use the object oriented approach discussed in class. Although we'll be adding functionality to this on Monday, feel free to get started on this before then.
To hand in your work, upload your unity build and link to it from your index.html page. To receive credit, it must be uploaded by class on the date specified. Label it clearly. Here is help if you need it.