Brainstorming
Important
- It’s three weeks in. Your game is just not fun. Now what? How to encourage teams to abandon ideas that aren’t working.
- How to ensure everyone in the class plays everybody else’s games all semester?
- How and when to structure playtests?
- How to make sure teams take feedback seriously?
- How to make sure individuals take providing feedback seriously?
- How to limit "design thrashing?"
- Some of your team wants to continue working on the game after the semester is over. Some of you don’t. Now what?
- How to schedule weekly presentations? One day? Both days? 1.5?
- How to evaluate invidual team efforts?
- How to ensure enough time is devoted to developing publishing materials?
Other
- How to combat project fatigue?
- With larger teams, more organization is needed. How do we structure teams and process to address organizational issues.
- Other challenges?