Tool Tutorial

Game designers must be extremely comfortable learning new technologies and tools. If you plan on working in the games industry, most studios have their own in-house, proprietary tools that you will be expected to learn very quickly, often with little guidance. Technologies can also become obsolete in a matter of years. It's important not be intimidated by foreign interfaces or language syntax. Just dive in head first and start breaking stuff. Make mistakes.

For this project, you will exercise this skill by identifying a small tool (most likely freely available), create something with it, prepare a brief tutorial of how to use it, and present it to the class.

To successfully complete the project, please do the following:

  • Identify which tool you'd like to explore by entering it on the spreadsheet below and ensuring none of your classmates has chosen it. Make sure the tool does something that fits your interest (e.g., if you are an artist, consider an art-making tool like Magicavoxel).
  • Make something with your tool. It can be small, but make sure it's something you're proud of and in making it, that you've explored the tool's capabilities.
  • Write up a two+ page tutorial of how to use your chosen tool, with screenshots. You may guide someone through the process of making the work you've produced if you like.
  • Prepare a presentation to give to the class. You may use your written tutorial as a guide, but be sure to come prepared with any assets or shortcuts you need ahead of time.

Schedule and Links

Here is the presentation schedule and links.

Grading Rubric