World Building

Creating interesting worlds to explore is an important skill for any game developer to practice. While it may seem that gathering a bunch of high-resolution, detailed assets might be a good starting point, removing them from the equation altogether is a better idea. As any D&D fan will tell you, creating engaging worlds has more to do with exercising the player's imagination and guiding them from one interesting interaction to the next than arranging a collection of props.

In this project, you will be asked to create a small 2d pixelated world for the player to explore using bitsy. The term "world" is used loosely here — simply as a way to describe where your game exists (i.e., it's context). It doesn't not need to be expansive or even material. It could also be personal, poetic, ethereal, or intimate, for example.

If you are in need of an idea, consider one of the following: a pyschologically fraught situation, a personal anecdote, a familar space turned unfamiliar.

To successfuly complete the project, please do the following:

  • Come up with a strong theme first — decide what your game is about before you decide on its setting,
  • Plan out your space with a map marking points of interest and consider the player's path between them,
  • Ensure you are using affordances (e.g., worn paths, piles of rocks) to help guide your player through your world,
  • Make sure you are communicating effectively to your player,
  • Attempt to give your world a unique feel — consider giving it it's own guiding logic and/or distinctive narrative voice.

Grading Rubric

Note that missing one or more process assignments (e.g., proposal, prototype, playtesting) may result in a zero on your process grade.