Jason Eder

Lab 1

Simple platformer game to employ usage of animator.

I do wish in some reguards I used a different model instead of my own considering how it just made me realise how I would've done things differently looking back (making things into one mesh and one texture sheet would've made things much simpler) and also employed some smoother animations (alongside flipping based on player direction) but it was really hard to understand the animator again as is so I'm at least happy I got everything working decently. I think if anything I'm more interested in actually creating animations/assets over the actual implementation of them, which seems to be the most confusing for me.

Lab 2

Simple re-creation of a Guitar Hero UI.

I used nothing but random images I found online and photoshop to make most of everything myself, everything would work fine I think if code was applied but the only thing I wish I could've known how to do is anchor one end of the rock meter's needle, that way when I rotate it only one end shifts, instead of the entire thing. Also since I started from the repo given out already instead of making my own I had to make my upload as a fork even though everything I made was my own so that was my mistake.

Lab 3

Simple quest using the Adventure template.

Had to do this one pretty last minute due to how busy my break was but I think otherwise I did alright. Only other things I wish I would add if I had more time was to find a way to add structures into the environment to make things feel more believable and also some more new sprites.