Simple platformer game to employ usage of animator.
I do wish in some reguards I used a different model instead of my own considering how it just made me realise how I would've done things differently looking back (making things into one mesh and one texture sheet would've made things much simpler) and also employed some smoother animations (alongside flipping based on player direction) but it was really hard to understand the animator again as is so I'm at least happy I got everything working decently. I think if anything I'm more interested in actually creating animations/assets over the actual implementation of them, which seems to be the most confusing for me.