Lucas Lettie's GDD Portfolio

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Lab 1

Example Lab 1 Project

My Lab 1 was a visual design change to a puzzle mirror game.I took inspiration from a number of different horror and haunted mansion pieces.
I like many others redid the assests into a haunted feel, replacing the ball with a skull and I even mapped the skull so it would work the same.
While I didn't get to do what I wanted fully as I really had trouble finding the right assets until it was a little too late.
I believe I also need to redo this as there is something going wrong with the build.'

Example Lab 2 Project

My 2nd Lab was a something I have wanted to do for a while. It is called big brother, and while the AI of the enemy isn't perfect. The astethic was perfect and exactly what I wanted.
You play as a small child who is placed in a shed by his older brother in an attempt to scare him. But your new big brother isn't the smartest, using raytracing and button linking,
I was able to at least make the foundation for my game where similar to the gameplay of FNAF 3 you use something to lure the enemy away.