Pasted text(9).txt Document here is my portfolio I need to add a game similar to how splat and harbor havoc have their own tabs I’ll show you the exact places to edit instead of rewriting the whole portfolio file. The key is adding one sidebar link, one new slide section, and making sure the slide order indexes stay aligned. Yes. Your portfolio is built around duplicated
blocks, and Splat/Harbor Havoc already follow that pattern. Add this sidebar link after Harbor Havoc: New Game Then change the existing Contact link to: Contact Then paste this new project slide right after the Harbor Havoc section and before Contact:
Project

New Game Title

Short description of the game goes here.

Role
Designer / Programmer
Team
Solo Project
Platform
PC
Tools
Unity, C#

Highlights

  • Highlight one major mechanic or system.
  • Highlight your design or programming contribution.
  • Highlight testing, polish, production, or player experience.
Also update these existing sidebar indexes after Contact, since adding a new slide shifts them: Games Make sure your image file is actually inside: images/NewGameImage.png and replace YOUR-LINK-HERE with either an itch.io link or a local build path. can you integrate it? I’ll integrate the new tab directly into your HTML with placeholder title, image, and link values so you can rename them later. I’ll also fix the slide indexes so the sidebar navigation still lines up. Done. I integrated the new game tab and slide into your portfolio HTML. i have this weird line in the middle but this is good so far That line is coming from this in your CSS: .slide::after { content:""; position:absolute; inset:18px; border:1px solid var(--outline); border-radius:20px; pointer-events:none; } That pseudo-element draws a full rectangle on every slide. When slides sit next to each other, the borders can visually line up and create that “cut across the screen” effect you’re seeing. Quick fix (recommended) Just remove or comment it out: /* .slide::after{ content:""; position:absolute; inset:18px; border:1px solid var(--outline); border-radius:20px; pointer-events:none; } */ If you still want the frame You can soften it instead: .slide::after{ border:1px solid rgba(255,255,255,0.05); } or only show it on hover (cleanest look): .slide::after{ opacity:0; transition:opacity .2s ease; } .slide:hover::after{ opacity:1; } This is a common side effect of that “framed slide” style. Removing it will give you a much cleaner, modern look and eliminate that line completely. the new game tab on the left is unclickable Yeah this is a classic side effect of how your nav + slider are wired. What’s actually happening Your sidebar links rely on this: New Game BUT your section is:
👉 Spaces in IDs break navigation behavior in JS + CSS selectors. The browser sometimes tolerates it, but your scroll + IntersectionObserver logic will not. Fix (this will 100% solve it) 1. Change the section ID
2. Update the sidebar link New Game 3. (Optional but recommended) Fix all your IDs Right now you also have: #Bubble Catcher #Short Cinematic These can cause future bugs too. Convert them like this: id="bubble-catcher" id="short-cinematic" id="splat" id="harbor-havoc" And update their links accordingly. Why this matters (quick) Your script does things like: document.getElementById(id) When id = "New Game", it can fail or behave inconsistently depending on how the hash is parsed. Result After this: Sidebar click works Smooth scrolling works Active highlighting works correctly No weird edge-case bugs later If you want, I can clean your whole nav + ID system so everything is consistent and future-proof. Pasted text(10).txt Document here is the current script, make only those changes Done. I only changed the Flame and Fortune ID/link so the left tab can click correctly. Mark Bergsbaken — Portfolio
Portfolio

Mark Bergsbaken

A Game Designer who aspires to break into the publishing space by bringing creative projects to market.

Flagship project composite
About

Collaborator Above All Else

First ever GDD Publisher
Bringing people together, and great games to market! Strong emphasis on Unity, JavaScript, and implementation.

Roles
Game Design, Implementation, Publishing
Engines
Unity, Unreal
Tools
C#, Java, Git, Jira
Location
Southington, Connecticut
Featured Project

"Bubbles" Themed Game Jam

A simple bubble-based game where the player sees how far they can progress.

Role
Lead Designer
Disciplines
Art/Sound Design, Progression, Programming
Platform
PC
Tools
Unity, C#, Git

Highlights

  • Solo developed with sound effects and compounding progression.
  • Built graybox to alpha; complete with scripting and art.
  • Modular design for future scripting tools and learning.
Project

Short Cinematic Project

Captured all aspects of development and collaboration.

Role
Documentation Manager
Team
16 collaborators
Platform
WebGL
Tools
Unity, ProCreate, Photoshop, Maya, ZBrush

Highlights

  • Captured documentation for each step of the team development process.
  • Created a central website for students for future employment.
  • All tools linked; each team member credited for their contribution.
Project

SPLAT!

Role
Designer / Scripter
Team
Solo project
Platform
PC
Tools
Unity, C#

Highlights

  • Balanced art, level, and sound design while keeping the project on track.
  • Extensive playtesting and debugging required at all phases.
  • Delivered a clean product with dynamic puzzles.
Project

Harbor Havoc

Role
Designer / Programmer
Team
Team Project
Platform
PC
Tools
Unity, C#

Highlights

  • Juggled art direction, programming, and overall Game Flow.
  • Developed all enemy logic and created tools for ease of use
  • Managed all PM tasks, and designed deliverables. Managed scheduling, implementaion, and created Itch.io page
Project

Flame and Fortune

Role
Designer / Programmer
Team
2 People
Platform
PC/Web
Tools
Unity, C#

Highlights

  • Designed and implemented the core gameplay loop.
  • Built gameplay systems with a focus on player feedback and polish.
Contact

Let’s build something

Available for junior/associate roles, internships, and collaboration.

Email: MarkBergsbaken@gmail.com

LinkedIn: Mark Bergsbaken

Logo
Class

Games

Links and builds for playable prototypes and assignments.

Games
Class

Labs

Links and builds for playable prototypes and assignments.

Games
GDD211

Labs

Playable prototypes and class assignments.

Game Picture Here