Portfolio
Mark Bergsbaken
A Game Designer who aspires to break into the publishing space by bringing creative projects to market.

About
Collaborator Above All Else
First ever GDD Publisher
Bringing people together, and great games to market! Strong emphasis on Unity, JavaScript, and implementation.
Roles
Game Design, Implementation, Publishing
Engines
Unity, Unreal
Tools
C#, Java, Git, Jira
Location
Southington, Connecticut
Featured Project
"Bubbles" Themed Game Jam
A simple bubble-based game where the player sees how far they can progress.
Role
Lead Designer
Disciplines
Art/Sound Design, Progression, Programming
Platform
PC
Tools
Unity, C#, Git
Highlights
- Solo developed with sound effects and compounding progression.
- Built graybox to alpha; complete with scripting and art.
- Modular design for future scripting tools and learning.
Project
Short Cinematic Project
Captured all aspects of development and collaboration.
Role
Documentation Manager
Team
16 collaborators
Platform
WebGL
Tools
Unity, ProCreate, Photoshop, Maya, ZBrush
Highlights
- Captured documentation for each step of the team development process.
- Created a central website for students for future employment.
- All tools linked; each team member credited for their contribution.
Project
SPLAT!
Role
Designer / Scripter
Team
Solo project
Platform
PC
Tools
Unity, C#
Highlights
- Balanced art, level, and sound design while keeping the project on track.
- Extensive playtesting and debugging required at all phases.
- Delivered a clean product with dynamic puzzles.
Contact
Let’s build something
Available for junior/associate roles, internships, and collaboration.
Email: MarkBergsbaken@gmail.com
LinkedIn: Mark Bergsbaken

GDD210
Course Overview
Central hub for class resources, assignments, and links.
Course
GDD 210
Role
Student / Designer
Tools
Unity, C#, Jira/Trello
Links
See tabs

Class
Games
Links and builds for playable prototypes and assignments.

Class
Project Management
Each Lab will be posted here.
Click to see Design Docs and Postmortems!
