Rick Velez

Here are some Design materials that were created during the development of Romanus: Master of the Time-Storm.
These are analyses for some games that I wrote to hilight aspects of them that worked really well, which in turn influened the development of my own games.
These are usability analyses of those same games, this time looking at the mistakes that were present in each one. This help to prevent me from making the same mistakes in my own games.

Writing is an important part of my practice

image related to paper