This is my first model in Maya. I made a "Unicorn Bike" by extruding to create the shape. I added the textures and lighting in Unity.
This is my "space bouquet" created in Maya. I used extrusion and moved vertexes to make moon shape, used deformers to create pipe in middle, and textured it in Maya.
I procedurally modeled this gazebo in Houdini. I used nodes to reshape and resize objects. I used how to learn the vellum brush and bevel tool for the couch and pillow. It was textured in Substance 3D Painter.
More models to come!