Play as the last crew member on a destroyed ship. Traverse using a state issued, top of the line, "Grav-100" and try to reach the escape pod!

Galaxia, developed in Unity, was the second game made in my game development career. I took many skills and errors from my "Tales of Jotun" to help develop this project.

Start Room
Loot Room

One vital skill I helped develop through this process was level design. I became proficient in player guidance, puzzle creation, and world building.

A core script to this game, it controls the functionality behind whether the player can pick it up, and setting it to a new transform. This script shows my ability to use raycasting and communication with other scripts.

Object pick-up logic Download Script

Object pick-up logic Download Script

This script controls where the object holder is located and changes the affected objects location. This script shows my ability to use vector math to affect game objects.