The idea that video games nowadays are way too text heavy, a sort of book with buttons you could say, is personally nothing new to me. However, I enjoyed reading this article since its one of those small things in video games that actually annoy me and to some extent also scares me since I feel I am adding the same problem to the games I create as well. There's a video on youtube by the creator Arin Hanson aka Egoraptor who dissected what he considers to be one of the best video games out there called Megaman X. His reason for this is that the game doesn't constantly bombard you with silly tutorials. The game teaches you how to play by making you play the game and not throwing text at you. It wasn't until I watched this video that I never realized how games seem to treat the players as if they have never played a game before in their life. Since then its always been something I keep in the back of my mind and consider it an important aspect in game design. Yet, as the author of this article and even Arin states, many games nowadays fall short on this and are way too text heavy. One great example of a current game that does this is Monster Hunter World which just came out last year. While playing it the tutorial itself took over an hour to get through, and once you are done with it its as if the game still has some sort of bs to tell you. I swear I have over 40 hours in that game and it still pulls me aside and tells me,"Hey you know there's this function in this game that's brand new to you! Would you like to read 50 pages of it in the tiniest font ever?" I got sick and tired of it! In comparison to Monster Hunter 3 which came out for the Wii in 2009 this game is just horrible and constantly tries to get me to read a novel every time I try to do anything. Sure Monster Hunter 3 had the same problem where the font was super tiny and it was sort of text-heavy it didn't constantly treat me like an idiot trying to get me to read every five seconds. Plus the tutorial for that game was far superior in comparison to Monster Hunter World. On the other hand, I think a modern game that does an amazing job at teaching players how to play their game is Breath of the Wild (BOTW). Why do I think this game does an amazing job well, for starters, the tutorial for this game is like 5 seconds long. Its almost as if the game teaches you how to play the game by actually playing it shocking I know. Besides the short tutorial at the start, there's a section in the menu that teaches you how without throwing a 500-page manual at you.
Overall, I do appreciate what the author of this text is saying. I feel that we are in a state where we want the game to sort of force feed us when it shouldn't. We as creators also feel like we should force feed the player since we want them to play the game as we intended them to. Though I'm not sure exactly how the author thinks that no talk is the solution since that was also a downfall for games made in the past where players had no idea what to do in the game. In the end, it's just something that needs to be perfectly balanced and can't be overthought about.