About Me
I am a Quinnipiac University student majoring in computer science and minoring in game design and development. With an ambition for creating software I am eager to apply my creativity, innovation, and time management skills to projects. I enjoy "out of the box" thinking for evaluating complex problems, which assists in my ability to efficiently ameliorate errors in code. I am always ready to jump into the software development life cycle to dedicate myself to long-term projects.
View resumé
"Cruel and Capricious" is the prototype for a board game I designed and implemented.
Created for my Introduction to Game Design and Development class
One player acts as a god attempting to destroy a civilization, and the other as Humanity attempting to outlast this god until one of them perishes.
To the left is an image of the board, the cards and the key for which playing card means what.
Prototype rules
One of the core themes of "The Allcalypse": that there is order in chaos, yet chaos in order.
Video example of "Medievirium"
"Medievirium" is a video game created for my Introducton to Software Development class (SER 225)
We worked in a team where I provided ideas, gave clear communication, and offered assistance
Using the foundation of code provided by Alex Thimineur, our professor, I implemented music, mechanics and a few visuals.
Coded in Java
Used the agile development cycle.
The project was long-term, requiring three months to complete.
Our team utilized the program Trello to plan and assign tasks
Official webpage for Medievirium
Github page for Medievirium
Trello board image for Medievirium
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Slideshow of "Animal Crossing: Unfamiliar Waters"
"Animal Crossing: Unfamiliar Waters" was my final project for my Creativity and Computation class (GDD140).
Coded in Javascript under the p5.js library and website.
The game puts a creative twist on the usual Animal Crossing formula by being a platformer in a flooded town.
Play project
User interface work not yet available