ALEENA GRAVELINE - GAME PROGRAMMER/COMPUTER PROGRAMMER
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ART

Environments - Good Vibes vs Bad Vibes

The same environment is lit by a different sky and captured from a different angle to give opposite vibes. (Trees/Sky not designed by me) (Environments Project - Visual Design - September 2022, Unity)

Lit Character

3D model of Groot is lit with the goal of giving off a serene and peaceful vibe. (Model not designed by me) (Lighting Characters - Visual Design - September 2022, Unity)

Elemental Adventure Cover Art

Cover art designed for the Elemental Adventure game (See Games page) (Background not designed by me) (Final Project - Visual Design - December 2022, PicMonkey)

Redesigned User Interface for Space Escape

New UI created for Space Escape (User Interface Project - Visual Design - November 2022, Photopea)

Scorched Labyrinth - Title Screen

Title screen designed for The Scorched Labyrinth game (See Games Page) (Background not designed by me) (Final Project - Intro to Game Dev - May 2023, PicMonkey)

Various Elemental Adventure Assets

Archway, Volcano, Torch, Lava Crystal (Final Project - Visual Design - December 2022, MagicaVoxel)