Alex Gold: My Writing

Writing plays a key part in my process of creating games. From analytical papers on games of inspiration to playtest reports of my own work, everything contributes to my development as a game developer.

Here are some examples of my analytical papers on various games:

Boss levels in Devil May Cry 5

This paper goes over the level design in Devil May Cry 5 and how it introduced interactivity to the game structure.

Click the image below to read the full paper

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How Layers of Fear handles player choice

This paper discusses how the game Layers of Fear handles guiding the player and their choices to determine the ending they will recieve once completing the game.

Click the image below to read the full paper

layers