Writing plays a key part in my process of creating games. From analytical papers on games of inspiration to playtest reports of my own work, everything contributes to my development as a game developer.
Here are some examples of my analytical papers on various games:
This paper goes over the level design in Devil May Cry 5 and how it introduced interactivity to the game structure.

This paper discusses how the game Layers of Fear handles guiding the player and their choices to determine the ending they will recieve once completing the game.
