Game Ideas
Game Idea's should be submitted to Blackboard as links, images, or PDFs, to your Milanote or Miro board.
Grading is based on the inclusion, and quality, of:
- Overview: High-level look at your game, the elevator pitch. A few sentences describing what the game is about.
- Theme: The background of your game, the subject and scenarios that set the scene.
- Game Mechanics: Detailed descriptions of how the player plays the game, what makes the gameplay interesting, how player decisions are translated into the game world. What happens in the game that the player must understand, and eventually master?
- Mood Board: Create a Mood Board that helps set expectations for the visual style of your game. Consider 2D/3D art, pixel/low poly/stylized/photorealistic, tone, brightness, etc.
- Win/Lose Conditions: If your game has important "state" changes, such as the player losing the game, or winning the game, describe how these conditions are met and the impact they have on the game.
- Characters: Describe the important characters in your game, the subjects that drive your story or gameplay.
- Rules: What rules govern your game? Is there a gameplay arena, like a field? A time limit? A score?
- Target Audience: Who is this game designed for? What considerations need to be made for this group? How does your game design support the needs of this group?
- Hardware Goals: If the idea is for a digital game, what platforms would it be appropriate for? What considerations need to be made for each platform you wish to deploy it to? If it is not a digital game: What material would the game require? Is it purchased in a box?
- Feedback to Player: How does the game communicate back to the player? How does the player know when they're doing well? When they're failing? When they're going in the right direction, about to lose, close to victory, or totally lost and in need of a map?
- Supporting Material: Provide supporting material for your decisions from our readings, or other sources. Your design decisions should be based on a combination of creativity, intuition, and research. Set yourself up for success by using the knowledge others have worked hard to gain as you design your games.
Examples:
Emily D - Tavern Tales
Omar R - Grymm
James R - Treasures & Traps
Game Analysis Paper
Game Analysis should be submitted to Blackboard as PDF or Word Document.
Grading is based on the inclusion, and quality, of:
- Analysis of Mechanic: Critical analysis explores the implementation of a mechanic, evaluate the reasoning for how it was executed, ideates ways it could be improved, etc. Describing the mechanic helps give context, but you must do more than simply describe it.
- Supporting Citations: The paper should include at least 2 academic citations to published research on games and as many citations as needed to playthroughs, player remarks, videos, forum comments, etc.
- Papers should be at least 5 pages, double-spaced.
Examples:
Stephen R- Mario Kart 2023
Emily D - Overwatch 2023
Tyler G - Among Us 2022
Sky M - Life is Strange 2022