80.lv - News focused on the art side of game development.
Game Dev Unchained - Newer episodes are a great resource for industry news and gives useful insight into the day-to-day life of game developers. Go back to their
early (2015-2016) episodes for more focused topics and discussions about specific roles / skills for designers and developers.
Pretentious Game Ideas - Start from the beginning and get a great assortment of focused discussion on programming and game design.
Game Dev Advice - Long time industry veterans bring on guests to discuss game development, game design, and everything else.
The Debug Log - Fantastic discussions of programming concepts any aspiring game programmer should hear. Start from the beginning.
Dev Game Club - Highly experienced game design veterans play games and discuss various aspects of them, like a book club for games. Loads of great
game design insight.
Game Makers Toolkit - Really great game analysis, discusses mechanics and other game elements in a way that helps improve your own implementations.
Game Developers Conference - Outstanding resource for talks by game developers from every corner of the industry. Programming tips, animation deep dives, marketing success and failuer stories,
game pitch critique, and pretty much anything else related to making games. Huge list, almost everything is worth watching.
Masahiro Sakurai on Creating Games - "Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development."
Sebastian Lague - Fun, technical, exploration of what you can do with games. Great tutorials.
Freya Holmér - Brilliant breakdowns of topics like vectors, quaternions, shaders, tool development.
Jason Weimann - Unity3D College - Great tutorials and lessons for those who have grown beyond the nooby stage. He sticks to writing code
as you would see in a professional setting and bridges the gap between new game devs and experts.
"A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible." - Game Accessibility Guidelines