A collection of resources for game development students at Quinnipiac
📰 Stay Informed: A collection of podcast, videos, and other media, that provide valuable information for game developers.
🖼️ Assets for Games: A list of places to find assets (sprites, textures, models, sounds, music, etc.) and tools you can use to make your own.
💿 Version Control: Resources to help with version control (Git, etc.).
👷🏽♀️ Building Unity project for WebGL: Tutorials for building your Unity games to WebGL and deploying on MyWebSpace for use in class assignments at QU.
🏢 Jobs: A list of places to search for jobs in the games industry.
🫂 Accessibility: Resources for assisting in creating accessible games.
💾 Demos: Example projects you can use to learn from.
80.lv - News focused on the art side of game development.
🔊 Podcasts
Game Dev Unchained - Newer episodes are a great resource for industry news and gives useful insight into the day-to-day life of game developers. Go back to their
early (2015-2016) episodes for more focused topics and discussions about specific roles / skills for designers and developers.
Pretentious Game Ideas - Start from the beginning and get a great assortment of focused discussion on programming and game design.
Game Dev Advice - Long time industry veterans bring on guests to discuss game development, game design, and everything else.
The Debug Log - Fantastic discussions of programming concepts any aspiring game programmer should hear. Start from the beginning.
Dev Game Club - Highly experienced game design veterans play games and discuss various aspects of them, like a book club for games. Loads of great
game design insight.
Home Team - Lots of interviews with game developers from teams of all sizes.
📺 Video Channels
Game Makers Toolkit - Really great game analysis, discusses mechanics and other game elements in a way that helps improve your own implementations.
Game Developers Conference - Outstanding resource for talks by game developers from every corner of the industry. Programming tips, animation deep dives, marketing success and failuer stories,
game pitch critique, and pretty much anything else related to making games. Huge list, almost everything is worth watching.
Masahiro Sakurai on Creating Games - "Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development."
Sebastian Lague - Fun, technical, exploration of what you can do with games. Great tutorials.
Freya Holmér - Brilliant breakdowns of topics like vectors, quaternions, shaders, tool development.
Jason Weimann - Unity3D College - Great tutorials and lessons for those who have grown beyond the nooby stage. He sticks to writing code
as you would see in a professional setting and bridges the gap between new game devs and experts.
📱 Social/Contacts
Game Dev Advice Contact List - Massive list of people open to being contacted from every corner of the industry.
Reddit GameDev - Usually gets some useful posts, lots of good postmortems come through here.
Reddit Unity3D - Occasionally has interesting posts related to Unity.
📖 Books
The Art of Game Design - Jesse Schell Introduces the concept of viewing game design through lenses,
giving readers a set of tools for fundamental game design principles. One of the most recommended books for aspiring game developers.
It's Dangerous To Go Alone! Take This! Assets for your games
List of places to find useful assets in your game. Always remember to verify that the assets you use are licensed for your use case before using them!
🖼️ Art
Create
Inkscape: Free vector art program, compare to Adobe Illustrator.
GIMP: Free raster art program, compare to Adobe Photoshop.
"A collaborative effort between a group of studios, specialists and academics, to produce a straightforward developer friendly reference for ways to avoid unnecessarily excluding players, and ensure that games are just as fun for as wide a range of people as possible." - Game Accessibility Guidelines