GDD 101 Introduction to Game Design
Class meets T/Th Sec1 9:30, Sec 2 11am SITE 105
INSTRUCTOR INFO:
Elena Bertozzi Ph.D. (elena.bertozzi@qu.edu)
ASSIGNMENTS
LEARNING GOALS
- What play is, how it differs from everyday life, and required elements for games
- How to critically analyze games and game components verbally and in writing
- The design process for new games: brainstorming, prototyping, design documentation, testing
- How to work with others: playing, testing, and improving each other’s games.