GDD 101 Introduction to Game Design

Class meets T/Th Sec1 9:30, Sec 2 11am SITE 105

INSTRUCTOR INFO:

Elena Bertozzi Ph.D. (elena.bertozzi@qu.edu)

ASSIGNMENTS

LEARNING GOALS

  • What play is, how it differs from everyday life, and required elements for games
  • How to critically analyze games and game components verbally and in writing
  • The design process for new games: brainstorming, prototyping, design documentation, testing
  • How to work with others: playing, testing, and improving each other’s games.
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