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ICM 500 DC Gamification Rubrics

Assignment Rubrics

2 Gamification Solutions

This is the rubric we will use to assess the midterm and the final gamification solutions. I will grade what you turn in with these guidelines and you should use them to assess your colleagues' work.
  1. Specifics about your audience – Who are they? Why are they appropriate for this intervention? How are the goals, assessments, rewards and punishments tailored to meet their specific profiles?
  2. A narrow focused goal. How long will the intervention last? Which small measurable behavior change do you hope to achieve during this period? Can you demonstrate how you are aligning the goals of the participants with the goals of the author of the intervention?
  3. Outcomes assessment. How will you measure the initial condition of participants, interim goals and progress towards the final goal? If time spent on the platform is one of the goals how does the amount of time spent relate to progress towards the goal?
  4. Definition of game mechanics. What actions are participants practicing when they are participating in the gamification initiative? How do these actions support and reinforce the end goal?
  5. Details of the initiative. The proposal should include sample quizzes, badges, etc. so that we can understand and assess the tools that you would use to encourage, assess and reward/punish participants. You should also include sketches of the graphic design of the platform. If you are not a graphic designer you can use screenshots of other platforms (credited) so that we have an idea of the “look” you think is appropriate.

Analytical Paper

Presentation

(e – excellent, mp- more please, g- good, p-poor, np- not present or inadequate)

Lecture Discussions

(e – excellent, mp- more please, g- good, p-poor, np- not present or inadequate)

Reading Responses

(e – excellent, mp- more please, g- good, p-poor, np- not present or inadequate)
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