This schedule is subject to change, so check it frequently. I will be adding project milestones as the class progresses as we determine what things you need to know how to build specific gamification platform.
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Gamification is the use of game techniques and game rewards in non-game contexts to motivate users to perform a variety of activities. | |
Week 1:May 18 |
Reading: Rock, Paper, Scissors Chapters intro - Ch. 3
Introduction to the class. To understand Gamification, we have to understand the basics of game theory. |
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Week 2:May 25 |
Reading: Reading: Rock, Paper, Scissors Chapters 4-6
Due: pick a week in which to do your presentation (send me an email and I'll update the syllabus.
Presentation: |
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Week 3:June 1 |
Reading: Bogost thinks gamification is bullshit and he also calls it exploitationware.
Does it have to be? Can we do better? That is our challenge.
Here is the history of gamification in a picture...
Presentation: |
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Week 4:June 8 |
Reading: Janet Murray has another take on this issue as does Zichermann.
As we consider uses of this methodology we want to avoid its potential insidious uses and focus on doing it well and without exploiting or tricking participants.
Presentation: Gerrit DeVries and Spencer Church |
Week 5:June 15 |
Gamification initiatives in healthcareReading: This general article on initiatives in healthcare, and Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers by Brian Cugelmann
Presentation: Jill Flegel |
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Week 6:June 22 |
Reading: Read the intro and conclusions of this article on theeffect of feedback from others on pro-health behavior. Also take a look at the summary of this article and the other articles listed at the bottom of the page.
Due: proposal for first gamification solution
Presentation: Robert Graham |
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Week 7:June 29 |
Gamification initiatives in education
Reading: James Paul Gee's book is a classic. Here is a synthesis of his views on the role of games in education This is an example of how practitioners are being instructed to implement gamification in education
We will be applying some of Bogost's critiques to the systems described in the latter article.
Presentation: Casey Jones |
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Week 8:July 6 |
Reading: The following are reports of actual implementation of gamification strategies in different educational environments: technical higher education, online education, and High School
Presentation: Sarah Sangregorio |
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Week 9:July 13 |
Due: Wed. July 15 First gamification solution
Gamification initiatives in business and PR
Reading: There are a couple of rock stars in the gamification for business universe. Werbach is one of them Here are some descriptions of initiatives (read the first post about identifying co-workers) at Oracle and here is Microsoft and specifically with Ross Smith.
Presentation: Alyna Torres |
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Week 10:July 20 | In addition to using gamification internally to motivate employees, another use is in fostering brand loyalty. This is complex though as it has now been done and overdone in so many contexts that consumers are disengaging.
Reading: This article makes some good points. This summarizes and explains how to use BunchBall's platform. Browse this listing and take a look at the enormous range of iniatiatives in this area
Analytical Paper due on Blackboard July 21 at 5pm.
Presentation: Andrea Wolanin |
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Week 11:July 27 |
Implementation platforms and challengesWe will discuss the costs, issues and considerations of implementing gamification programs in different settings and for different audiences. Show progress to date on platforms
Presentation: Liye Zhang |
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Week 12:August 3 | Reading: Review of 4 other students' final gamification projects
We will discuss all the gamification platforms produced by students in the class, consider how usable/effective they are and how well they integrated the readings and research we covered in the class.
August 8 - Second gamification solution final presentation
Presentation: |