Accessibility
Designing materials so all learners, including those with disabilities, can access and use them.
Designing materials so all learners, including those with disabilities, can access and use them.
A method for measuring learning, which can be formative (ongoing) or summative (final).
The degree to which learners are interested, motivated, and actively involved in learning.
The process of creating learning experiences that are effective and engaging.
A software platform for delivering, tracking, and managing educational content (e.g., Canvas, Blackboard).
A clear statement describing what learners should know or be able to do after instruction.
The use of visuals, audio, video, and text together to support different learning styles.
Providing temporary support to learners that is gradually removed as they gain independence.