Schedule

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Tuesday Thursday
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8/30/2022
9/1/2022
9/6/2022
9/8/2022
9/13/2022
9/15/2022
  • Atmosphere Critique
  • Tool Tutorial Discussion

  • Bitsy Research
  • Read the assignment and post a thread in Course Materials > World Building > Bitsy Research on Blackboard.
  • World Assignment
9/20/2022
  • Atmosphere Critique
    • Tom
    • Madi
    • Ethan
  • Presentations: Bitsy Research

  • Future Class Survey
  • Bitsy Proposals
  • Read the assignment and post a thread in Course Materials > World Building > Bitsy Proposals on Blackboard.
9/22/2022
  • Video: How Level Design Can Tell a Story
  • Presentations: Project Proposals
  • Bitsy Basics
  • When starting out with bitsy, toggle all the tools off except for Rooms and Paint. Once you are comfortable with them, add Exits & Endings. Then Dialog, etc...
  • Bitsy Resoures

  • Bitsy Prototype
  • Choose from one of your proposals and start working in Bitsy. Design your space. Think about the setting for the world you'd like to create. Make your rooms and let the player navigate between them. Consider your color palette. Be prepared to show me what you've done.
9/27/2022
  • Individual Meetings / Development Day
  • The Official Bitsy documentation!
  • Bitsy Resoures

  • Bitsy Playtest Build
  • Prepare a playtest build of your prototype. Make sure you've incorporated any essential story elements and have enough content to test and get feedback on your idea. Post your build in a thread in Course Materials > World Building (Bitsy) on Blackboard. Upload your bitsy HTML page to netlify or itch.io.
    Note: Not posting a build or missing the playtest (without prior notice) may result in zero on your process grade (40%) on the assignment.
9/29/2022
  • Bitsy Playtesting

  • Final Bitsy Game
  • Read the requirements and post a thread in Course Materials > World Building (Bitsy) on Blackboard.
10/4/2022
  • Bitsy Critique

  • Puzzlescript Research
  • Read the requirements and post a thread in Course Materials > Puzzle/Level Design (Puzzlescript) on Blackboard.
10/6/2022
10/11/2022
10/13/2022
  • Individual Meetings / Development Day

  • Puzzlescript Prototype #2
  • Read the requirements and post a thread in Course Materials > Puzzle/Level Design (Puzzlescript) on Blackboard.
10/18/2022
  • Presentations: Prototype Progress
  • Individual Meetings / Development Day

  • Puzzlescript Playtest Build
  • Prepare a playtest build. Aim to have at least 7 levels. Make sure you're incrementally introducing your player to the rules in your first few levels. Also make sure you have a few challenging ones. Post your build in a thread in Course Materials > Puzzle/Level Design (Puzzlescript) on Blackboard with survey questions as specified there.
    Note: Not posting a build or missing the playtest (without prior notice) may result in zero on your process grade (40%) on the assignment.
10/20/2022
  • Playtesting

  • Final Puzzlescript Game
  • Read the requirements and post a thread in Puzzle/Level Design (Puzzlescript) on Blackboard.
10/25/2022
10/27/2022
11/1/2022
  • Presentations: Interactive Story Proposals
  • Demo: Twine, ChoiceScript, and YarnSpinner

  • Outline
  • Create an outline and post it to a thread in Course Materials > Interactive Stories (Twine) > Interactive Story Outline on Blackboard. See Blackboard for expectations.
11/3/2022
  • Presentations: Outline
  • Demo: More Twine (CSS, HTML/Images, Labels)

  • Rough Draft
  • Begin filling in your story and bring it to class. I will be looking at it next class. I'd recommend getting the majority of your story written before next class since there will be playtesting next week.
11/8/2022
  • Individual Meetings / Development Day

  • Story Playtest Build
  • Prepare a playtest build. Make sure you've incorporated any essential story elements and have enough content to test and get feedback on your idea. Post your build in a thread in Course Materials > Interactive Stories (Twine) on Blackboard. Upload your Twine or ChoiceScript HTML page to netlify or itch.io.
    Note: Not posting a build or missing the playtest (without prior notice) may result in zero on your process grade (40%) on the assignment.
11/10/2022
11/15/2022
  • Playtest Review / Post-Mortem

  • Final Proposals
  • Read the requirements and post a thread in Final Projects on Blackboard.
11/17/2022
  • Final Proposals
11/22/2022
11/24/2022
11/29/2022
  • Individual Meetings / Development Day

  • Do class eval by Friday 12/2, get 3pts on prof grade
  • The survey was emailed to you (search for "class climate" or "evaluations"). Forward me the confirmation (or screen shot of confirmation) to get the credit.
12/1/2022
  • Presentation: Final Project Progress
  • Be prepared to show the work you've done for your project in the last week. Consider your proposed timeline. Are you on schedule? If not, what's the new plan?

  • Playtest Build
  • Prepare a playtest build for your final game. Post your build to itch.io and include the link in a thread in Course Materials > Final Projects on Blackboard. Add survey questions, following the directions in Blackboard.
  • Do class eval by Friday 12/2, get 3pts on prof grade
  • The survey was emailed to you (search for "class climate" or "evaluations"). Forward me the confirmation (or screen shot of confirmation) to get the credit.
12/6/2022
  • Playtesting

  • Do class eval by Friday 12/9, get 1pt on prof grade
  • The survey was emailed to you (search for "class climate" or "evaluations"). Forward me the confirmation (or screen shot of confirmation) to get the credit.
12/8/2022
  • Presentation: Final Project Progress
  • Be prepared to show the work you've done for your project in the last week. Consider your proposed timeline. Are you on schedule? If not, what's the new plan?

  • Final Deliverables Due
12/13/2022
12/15/2022
  • Final Presentation and Critique at 8:30am
    If you do not show up for your final presentation without notifying me prior, you will fail the final project.
  • Final Deliverables Due (before the final)
    • Final build
    • Publishing materials
    • Highlighted passage (Twine-only)
    • Post-mortem